Best Counter Carrier with Terran – How to Stop Carriers Shokz Starcraft 2 Terran Strategies
Facing against a Protoss player while using Terran yourself means you will have to do a lot of micromanaging over your resources. Starcraft II Terran units have changed significantly from Starcraft I. For instance, you don’t have the option of blocking escape routes with Vulture mines as they are no longer available. This means doing a pincer attack is going to be much more difficult for you. On the other hand, the land battle dominator of the Terrans, the Siege Tank, have been beefed up significantly. They now fire faster than they did back in Starcraft I – but they cost much more.
Protoss units, on the other hand, have largely remained the same. Most tactics that used to work with Protoss back in Starcraft I are still viable in Starcraft II. Protoss units have always been focused more on the capabilities of the individual units rather than on mass attacks. While each unit is a bit more expensive, they are also tougher and they carry shields too. Fortunately, the more powerful Protoss units usually come out at mid to end game. One such unit is the Protoss Carrier.
Protoss Carriers are one of the most devastating units a Terran can face up against. The main carriers themselves have a whopping 300 HP with 150 Shields. They carry 8 interceptors each with each interceptor capable of dealing 10 damage to both air and ground Terran units. That means, a Protoss Carrier busy with its job can deal a total of 80 damage.
The best way to deal with an attack consisting of Protoss Carriers is to go for range and power. If you are talking about power, the best Terran unit to use is the Viking. The Terran Viking deals 28 damage for every round of attack against units with armor. Aside from their devastating attacks, Vikings are also very fast units. So, once you detect an incoming Protoss Carrier attack, you can quickly deploy and meet them before they get to your main attack force or your base. Of course, with their speed, they can run away quickly once things get too hot.
Aside from Vikings, the Terran Thor can also deal with Protoss Carriers, though not as well as Vikings can. Thors have incredible range and they also cause considerable damage to air units. This makes them perfect for engaging Protoss Carriers who are on the approach but have not yet deployed their interceptors.
When your play is getting desperate, you can go for a “better than nothing” attack against Protoss Carriers. You can use Terran Marines to do some damage dealing with Protoss Carriers, though they will not be doing much of it unless there are several of them. The slaughter against them is going to be terrible though, so you had best prepare several Marine units if you plan to take on Protoss Carriers this way.
Whether you use your Vikings, your Thors or your Marines against a Protoss Carrier, you can make your job a lot easier – by a factor of 10 – if you use a Ghost EMP round first. EMP’s will drop the shields of the Carrier and your main damage dealers can then take it down much faster.
